Comments on: AS3 Autocompletion in TextMate http://blog.simongregory.com/09/as3-autocompletion-in-textmate/ Flash, Flex and TextMate Thu, 04 Mar 2010 23:56:07 -0800 http://wordpress.org/?v=2.9.2 hourly 1 By: Jaap van der Meer http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-2/#comment-17818 Jaap van der Meer Thu, 04 Mar 2010 23:56:07 +0000 http://blog.simongregory.com/?p=102#comment-17818 <p>Hi Simon,</p> <p>I created a rubygem textmate_fcsh. It lets textmate make use of fcsh and it also fetches the errors so they get nicely formatted. Are you interested to combine it in your Actionscript plugin? It needs some work, still tuning... Wrote a blogpost about it here: http://www.jaapvandermeer.com/2010/03/01/textmatefcsh-compile-flex-in-textmate-using-fcsh/</p> <p>Thanks for your actionscript plugin, like it a lot!</p> Hi Simon,

I created a rubygem textmate_fcsh. It lets textmate make use of fcsh and it also fetches the errors so they get nicely formatted. Are you interested to combine it in your Actionscript plugin? It needs some work, still tuning… Wrote a blogpost about it here: http://www.jaapvandermeer.com/2010/03/01/textmatefcsh-compile-flex-in-textmate-using-fcsh/

Thanks for your actionscript plugin, like it a lot!

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By: Brett Walker http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-2/#comment-17544 Brett Walker Wed, 24 Feb 2010 20:49:24 +0000 http://blog.simongregory.com/?p=102#comment-17544 <p>I guess Simon is no longer working on this bundle? No commits in months. It's a shame, it's so close to being "insanely great" as Jobs likes to say. I just want it to work with my own classes. :(</p> I guess Simon is no longer working on this bundle? No commits in months. It’s a shame, it’s so close to being “insanely great” as Jobs likes to say. I just want it to work with my own classes. :(

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By: Textmate: code hinting, auto-completion | David Pett http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-2/#comment-13366 Textmate: code hinting, auto-completion | David Pett Mon, 26 Oct 2009 18:57:25 +0000 http://blog.simongregory.com/?p=102#comment-13366 <p>[...] his blog post for more [...]</p> [...] his blog post for more [...]

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By: ali http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-1/#comment-13183 ali Wed, 21 Oct 2009 00:19:18 +0000 http://blog.simongregory.com/?p=102#comment-13183 <p>Hi again Simon, after using Flex Builder for a few months Ive come back to Textmate as it is so slow and heavy and I really miss bundles and the speed of TM. </p> <p>Anyway, I tried to get automcompletion working again and for some reason Textmate can't seem to locate my classes directory (I presume) as the log reads:</p> <p>Type locally matched as Sprite. Located 'myS' as Sprite Unable to load 'Sprite'</p> <p>when I try autocomplete on a sprite instance I've just created.</p> <p>If you could suggest what I'm doing wrong I'd be really grateful.</p> <p>Thanks for all of your work and for making this public, </p> <p>Ali</p> Hi again Simon, after using Flex Builder for a few months Ive come back to Textmate as it is so slow and heavy and I really miss bundles and the speed of TM.

Anyway, I tried to get automcompletion working again and for some reason Textmate can’t seem to locate my classes directory (I presume) as the log reads:

Type locally matched as Sprite. Located ‘myS’ as Sprite Unable to load ‘Sprite’

when I try autocomplete on a sprite instance I’ve just created.

If you could suggest what I’m doing wrong I’d be really grateful.

Thanks for all of your work and for making this public,

Ali

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By: Matthew Sloan Wallace http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-1/#comment-12783 Matthew Sloan Wallace Mon, 05 Oct 2009 11:33:39 +0000 http://blog.simongregory.com/?p=102#comment-12783 <p>I got a chance to check out the latest bundle including the autocomplete and intellisence. Awesome work man. Please keep up the good work. I am pretty close to ditching the other IDE's for my Actionscript development. Infact I just started a project over the weekend to use with textmate so that I can play around with these great features.</p> <p>Awesome, just awesome.</p> I got a chance to check out the latest bundle including the autocomplete and intellisence. Awesome work man. Please keep up the good work. I am pretty close to ditching the other IDE’s for my Actionscript development. Infact I just started a project over the weekend to use with textmate so that I can play around with these great features.

Awesome, just awesome.

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By: Build ActionScript3 projects with TextMate in 5 easy steps | Floorplanner Tech Blog http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-1/#comment-12387 Build ActionScript3 projects with TextMate in 5 easy steps | Floorplanner Tech Blog Mon, 21 Sep 2009 07:33:07 +0000 http://blog.simongregory.com/?p=102#comment-12387 <p>[...] creating a TextMate bundle for ActionScript3. The most important things that the bundle handles are auto-completion and auto-import. You can download it directly from his blog, or fetch it with Git or [...]</p> [...] creating a TextMate bundle for ActionScript3. The most important things that the bundle handles are auto-completion and auto-import. You can download it directly from his blog, or fetch it with Git or [...]

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By: dandylion_13 http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-1/#comment-12327 dandylion_13 Fri, 18 Sep 2009 22:36:21 +0000 http://blog.simongregory.com/?p=102#comment-12327 <p>I was able to find out what was causing the problem above:</p> <p>The Flex sdk which I downloaded from Adobe was zipped in such a way that the unix executable files (like fcsh) were recognized as plain text files. This confused Textmate.</p> <p>Unfortunately there is no way to restore their application signature without actually editing the file manually, which I'm not able to do.</p> <p>The only solution I found was to download the Flex 4 sdk beta. These files retained their unix executatble signature and Textmate was able to launch fcsh without problems.</p> I was able to find out what was causing the problem above:

The Flex sdk which I downloaded from Adobe was zipped in such a way that the unix executable files (like fcsh) were recognized as plain text files. This confused Textmate.

Unfortunately there is no way to restore their application signature without actually editing the file manually, which I’m not able to do.

The only solution I found was to download the Flex 4 sdk beta. These files retained their unix executatble signature and Textmate was able to launch fcsh without problems.

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By: dandylion_13 http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-1/#comment-12324 dandylion_13 Fri, 18 Sep 2009 19:10:16 +0000 http://blog.simongregory.com/?p=102#comment-12324 <p>With some help from this website:</p> <p>http://www.matthijskamstra.nl/blog/index.php/2009/04/29/textmate-as3/</p> <p>.. I was able to get the bundle working.</p> <p>However, there appear to be a bug somewhere. When I attempt to build a project, I get this error message:</p> <p>"Unable to locate fcsh"</p> <p>One of the locations is searches is "/Developer/SDKs/flex<em>sdk</em>3.4/bin" . This is exactly where fcsh is located.</p> <p>I've been stuck at this point. If anyone can help, please leave a post below.. thank you :)</p> With some help from this website:

http://www.matthijskamstra.nl/blog/index.php/2009/04/29/textmate-as3/

.. I was able to get the bundle working.

However, there appear to be a bug somewhere. When I attempt to build a project, I get this error message:

“Unable to locate fcsh”

One of the locations is searches is “/Developer/SDKs/flexsdk3.4/bin” . This is exactly where fcsh is located.

I’ve been stuck at this point. If anyone can help, please leave a post below.. thank you :)

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By: Lars http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-1/#comment-11954 Lars Thu, 03 Sep 2009 20:19:27 +0000 http://blog.simongregory.com/?p=102#comment-11954 <p>Hi Simon, and a million thanks for this bundle.</p> <p>Is it possible to make the autocompletion work for the classes I write myself without having the source files in a folder named "src"?</p> <p>The thing is, me and my colleagues (of mixed tools and OSes) have a bunch of projects already set up, in subversion and so on, without any folder named "src". Instead, directly under the project root folder, we have a folder structure like com/mydomain/application and such. So it feels a bit frustrating that I can only get the autocompletion to work if I move the entire file structure into a folder named "src". Especially since auto import works splendid with our current file structure, but not the autocompletion. </p> <p>So, is there any configuration or alteration I can do to get around the "src" folder requirement?</p> Hi Simon, and a million thanks for this bundle.

Is it possible to make the autocompletion work for the classes I write myself without having the source files in a folder named “src”?

The thing is, me and my colleagues (of mixed tools and OSes) have a bunch of projects already set up, in subversion and so on, without any folder named “src”. Instead, directly under the project root folder, we have a folder structure like com/mydomain/application and such. So it feels a bit frustrating that I can only get the autocompletion to work if I move the entire file structure into a folder named “src”. Especially since auto import works splendid with our current file structure, but not the autocompletion.

So, is there any configuration or alteration I can do to get around the “src” folder requirement?

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By: palmerama.tv | » AS3 AutoCompletion in TextMate http://blog.simongregory.com/09/as3-autocompletion-in-textmate/comment-page-1/#comment-11897 palmerama.tv | » AS3 AutoCompletion in TextMate Mon, 31 Aug 2009 10:09:07 +0000 http://blog.simongregory.com/?p=102#comment-11897 <p>[...] great is its expandability with Bundles. Simon Gregory has for a while now been maintaining the only AS3 bundle worth a look and a good while ago now it got really, really good with the addition of text [...]</p> [...] great is its expandability with Bundles. Simon Gregory has for a while now been maintaining the only AS3 bundle worth a look and a good while ago now it got really, really good with the addition of text [...]

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